Understanding Animations in Scratch
Students begin by considering how the coordinate system and the directional system work within Scratch. They learn that coordinates follow what they learned in HS math class but that directions do not. They then learn how to use these features, along with some new code blocks, to create simple animations. They compare two programs (one long and sequential, the other shortened by using a loop to eliminate duplicate code) and consider why one might be easier to read/use when compared to the other.
This activity was developed with NSF support through IUSE-1626765. You may request access to this activity via the following link: IntroCS-POGIL Activity Writing Program.
- Level: High School and Undergraduate
- Setting: Classroom
- Activity Type: Learning Cycle
- Discipline: Computer Science
- Course: Introduction to Programming (CS0 or CS1)
- Keywords: Scratch, animation, loops
How to Cite
Copyright of this work and the permissions granted to users of the PAC are defined in the PAC Activity User License.