Coordinating Sprites to Tell Stories
CS0
Abstract
Students interact with a simple, two character, knock knock joke, story. They consider the user of SAY and WAIT to help coordinate basic stories. They then explore expansions of the story which make it increasingly challenging to coordinate all of the elements of the timing. Finally, they consider the use of BROADCAST and RECEIVE to introduce the idea of abstraction as a mechanism for organizing code.
This activity was developed with NSF support through IUSE-1626765. You may request access to this activity via the following link: IntroCS-POGIL Activity Writing Program.
- Level: High School and Undergraduate
- Setting: Classroom
- Activity Type: Learning Cycle
- Discipline: Computer Science
- Course: Introduction to Programming (CS0 or CS1)
- Keywords: Scratch, animation, events, timing
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Published
2022-12-11
How to Cite
Schafer, B. (2022). Coordinating Sprites to Tell Stories: CS0. POGIL Activity Clearinghouse, 3(4). Retrieved from https://pac.pogil.org/index.php/pac/article/view/317
Issue
Section
CS-POGIL Activity Writing Program
License
Copyright of this work and the permissions granted to users of the PAC are defined in the PAC Activity User License.